01.03.2021

How to find out the quest stage in skyrim. Passing the quest. Basic cheats for completing the Skyrim quest


about 2 years ago

Very cool quiz! From the plot to the actors) I liked everything very much, thank you! We met super, going down to the quest was very dumb! The game felt like it was going on for a very long time, because something was constantly happening around and we did not understand what would happen next! In general, it was scary, it was interesting and cool!

Egor(newbie)
  • about 2 years ago

    It was cool, the acting is great) No, it’s not cruel, but the guys beat the quest in a completely different way) more Hard for girls🤡😼😅 It was interesting, but if I could do some repairs in the room + a couple of puzzles and one more actor, then there would be no end to customers)

    Irina Martynova(amateur)
  • about 2 years ago

    We went to the "House of Nightmares", but as I understand it, they have the same location. Chose it as a birthday treat. Honestly, everything seems to be not bad, there is an entourage, the rooms are made in a very good style. But, for us personally, the problem turned out to be that many objects in the room did not play at all. I would like more playing items, and not just one opening cabinet and tunnels. It wasn't as scary as we wanted. The guys who met us wanted to give advice: Immerse the players in the atmosphere BEFORE the game, otherwise you just pissed off before your questions. And so everything is not so bad. Out of a possible 10 points, it somehow pulls on 5.

    Anastasia Nightingale(newbie)
  • about 2 years ago

    We really liked the quest, it was interesting, but I would like even more horror and fear!)) But in general it was excellent, thank you!))

    Laman Dadasheva(guru)
  • about 2 years ago

    It was the first time on the quest, mixed feelings, at the very beginning we couldn’t hear the teammate who was chained in another room, we went through the quest pretty quickly, it took about 35 minutes. As I understand it, the organizers removed a number of riddles...

    Arinin Fedor(newbie)
  • about 2 years ago

    Experience 13 quests (Insane Paranoid, Legacy, Leave in 61 Minutes, Evil, Wrong Circus and other horror quests) Recently visited this quest. After the game, after talking with the operator, we found out that initially there were a lot of ingenious ideas in the quest, which were implemented quite successfully! But in fact, everything turned out to be much more deplorable: in one of the rooms (according to the operator) the mechanism was broken for a long time, when manipulating with which you get the key for further passage, and it was played just terribly. I don’t know as always, but we didn’t have a second actor, which also affected the plot not in the best way ... The acting of the actor, if it really was an actor, in general, can be assessed as unprofessional! On all previous quests, we chose the “hard without pain” mode. Here, the operator, staring at us, said that if we take "hard", then only with pain, and without options, so we chose a medium! As a result: three out of four the maniac strangled and grabbed his Adam's apple with such force that it exceeded even "hard with pain"; two out of three girls grabbed and pulled by the hair so violently that he REALLY pulled out shreds; he grasped and twisted his hands somehow strongly and rudely; one of us almost broke his ribs by tickling... Somehow, having passed another manic quest, one of them told us in a conversation with the actors that they do not recruit people with sadistic inclinations! In "Guests", apparently, the situation is different ... Now let's move on to the operator. From the very first room, from the first riddle, not hints were given, NO, but direct instructions for action (“enter such and such numbers”, “take the key there”, he himself threw the key to the very feet). In one of the rooms (a large location with many details), a minute after we got there, a voice sounded "There is a key under the door, take it." As a result, we completed the quest in 35 minutes. By the way, the actor and cameraman turned out to be the same person!! I put three points instead of two only because the game for four cost 2,000 rubles!!

    Yurchik Salabay(amateur)
  • about 2 years ago

    Just returned from the "Guests" quest. Listen, reading the reviews, I did not expect that the quest would be so different from the one described! Perhaps the owners listened to the comments and made just a bomb! Starting with the greeting, which already had a performance, which is quite rare to see, and ending with a very interesting storyline, which, as the guys said, was recently upgraded! more mysticism, more boo-effects, more good solid contact (played on Hard and it seems like even bruises are not planned)) In general, I highly recommend considering the cost! Value for money is just fire! Thanks a lot!)

    Dmitry(guru)
  • Some tasks are not marked in the diary in any way.
    Therefore, the author came up with all the names on his own.


    Labyrinth of Shalidor

    There is also another labyrinth in the ruins of Labyrinthian - Shalidor's Labyrinth. Fortunately, after the patches, it works adequately in the Russian version as well.
    You will find a body with instructions in a tattered note, as well as four staves.

    • staff magical light strike the first sigil of Change.
    • staff fire arrows strike the second sigil of Destruction.

    Climb down, then up the stairs opposite the Summon sign. Go to the wall of words of power, get a cry of Horror. Enter the maze from the same side.

    • staff fear strike the third sigil of Illusion.
    • staff rejection strike the last sigil of Restoration.

    Enter the Sorcerer's Trial Portal. Kill the Dremora and take the Scholar's Circlet from it. The effect: Spells from all schools cost 5% less magicka.


    Calling the Dremora Velek Sein, or what to do with the hand in Midden?

    Gouge out your eyes, buddy, fill your ears with lead, hso as not to see this horror, so as not to hear a terrible moan,forget your team, part with the casket, uhthen Velek approached, the blood boiled on the water

    Choose a loop to taste or go according to the board, phurry overboard quickly, drop your swords ont those creatures that are without a heart, do not expect mercy, inRide the King of the Pirates close, the blood boiled on the water

    Whether you are an imperial galleon, or an agile skiff of elves,they will crumble you to pieces, you will sink to the bottom, and stay a toy for now, because the pirates don't care, nyou can't see the dawn, the blood boiled on the water

    He will tear you apart, but he will bite his heart, ecompassion is alien to him, his gaze burns with fire, inin front of only a sea of ​​\u200b\u200bpain - cry, cry, weaklings, Velek Sein passed through the sea, blood boiled on the water

    *From the book King of the Abesin Pirates In the Midden - Darkness dungeon under the College of Winterhold you will find a room with a hand in the center. On the table nearby lies the Key of the Investigator and the Report on the Incident in Midden. In the Arcaneum (College of Winterhold, entrance through the Hall of Elements) you can find a chest of followers, which contains four rings. Bring them to your hand and put them on each finger, using the brute force method. Velek Sein will appear and offer not to kill him, in exchange for an old pirate treasure. You can, of course, just kill him. If you are not eager to walk the entire coast around Winterhold on your own, then here are a couple of visual screenshots: And here is the treasure itself!
    And not a single flawless sapphire...

    Fugitive - thief

    From time to time, a Runaway will appear in random places, who will hand you a valuable item and demand that you keep it under the threat of death. Then the owner of the object comes running and asks if you saw anything. You can give an item in exchange for exactly 1 coin.
    The fugitive has never returned for his goods. And it often costs a lot of money ...

    frost beacon

    You can find it on this map:

    Going inside, you will find the remains of a family that used to live here. As well as some of their diaries. Some creatures have dug a passage into the basement, and you should clear out their lair. From the diary of an old sailor, you will learn his last will - that his body be burned in the fire of the lighthouse.
    Completing the quest grants a permanent Active effect: Sailor's rest(Healing spells are 10% more effective.)


    Where to put the ancient scroll?

    After the storyline Curse of Alduin remains Elder Scroll weighing 20. You can’t throw it out of your inventory, you can’t shove it to the merchant.
    But you can return to the College of Winterhold, and in the Arcaneum offer (a special line in the dialogue, not a regular trade) a scroll of Urag gro-Shub! Orc will be just happy with the new acquisition.

    Where to put "dravin's bow"?

    Dravin Llanith, the Dunmer, was left without his beloved bow. It would seem like an ordinary small quest, but the fact is that you could have found this bow earlier, and it’s not clear who to give it to! So, Dravin lives at the Frenzy Farm, in the northwest of Riften's stables, very close. And if we are already talking about this bow, you can find it in a chest in one of the rooms in the Rat Hole, surrounded by bandits. You are sent there during the main storyline. In a word, your task is to reunite the bow with its owner.

    Ghost of Old Hroldan


    There is a wonderful roadside tavern in the Reach called "Old Hroldan". According to the legend, which will be told to you by a nice woman behind the counter, named Aldis, in one of the rooms there is a bed on which Tiber Septim himself slept! Do not resist the temptation to spend a couple of hours in it, this pleasure costs only 10 coins. But upon awakening, you will hear the scream of the barmaid. When you run out into the hall, you will immediately understand what is happening. At one of the tables sits the Ghost of Old Hroldan! Talk to him, the task from the Miscellaneous section will begin. The ghost wants to get the sword of a certain Hjalti. Ask Eydis about the sword, she will tell you one of the places of the old battle, where this sword can be. And exactly! He's in a chest, guarded by the Forsworn. Take away and return to the tavern, talk to the ghost. As a reward, he will increase your one-handed weapons and blocking skills.

    To complete quests in Skyrim, we need the following cheat codes:

    showquesttargets - Shows the ID of the active quest

    getstage (without brackets) - shows the stage of the specified quest (the resulting number is not % completed).

    setstage [stage] (without brackets) - set the stage of execution

    movetoqt (without brackets) - teleport to the key point (the last unfinished stage) of the specified task. (added by Robin)

    sqs (without brackets) - show a list of all stages of the active quest (they are different for each quest). Used in the setstage cheat.

    player.completequest (no parentheses) - complete the quest. This command is not recommended as you won't be able to get the next quest if it's a quest chain. Use only if you want to complete the quest without the possibility of further progress.

    And so, we already know all the necessary console commands for the successful completion of quests in Skyrim, but what and why to enter is not. Since we will perform all actions in the console, I want to remind you that to scroll the text in the console, you must use the and keys. The method written below describes how to move from one stage of the quest to another.

    Save the game and don't overwrite this save until you complete the quest.

    Open your quest list ([J] key)

    Select the required quest you want to complete and make it active - press .

    Open the console and enter showquesttargets - get the quest ID.

    In the resulting list, look for Current quest: Quest ID - remember / write down this ID.

    Now we enter movetoqt (without brackets) and try to complete the quest, and if nothing comes out, read on.

    We enter in the console getstage (without brackets). After that, the stage for completing this quest will appear in the console in the following form: GetStage >> [number].00 - remember / write down this number. Now we need to find out which stage of the quest comes after this, obtained using the getstage command.

    We enter in the console sqs (without brackets) - we get a list of all stages of the specified quest (for each quest they are different) in the following form Stage [stage]: 1 (or 0). 1 - indicates that this stage has already been passed, and 0 - not yet.

    In the resulting list, we are looking for our quest stage, obtained using the getstage command, and see what stage comes after it - remember / write down the number. For example, if using getstage you received GetStage >> 400.00, and in the list obtained using the sqs code, after the line Stage 400: 1, there is the line Stage 450: 0 - remember / write down the number 450.

    Enter in the console setstage [stage] (without brackets) - set the stage of the quest. As a stage, we enter the number obtained in the previous paragraph (we have 450), and as the quest ID - the ID obtained using the showquesttargets cheat.

    Enter movetoqt (without brackets) - teleportation to the target of the active task.

    We continue to pass the next stage of the quest.

    Notes:

    If nothing worked the first time - repeat steps 9 and 10 several times, but at the same time change the stage - enter the next one in the list obtained using the sqs command (without brackets).

    If you repeat steps 9 and 10, while changing the quest stage (all in turn) from the one obtained using the sqs command (without brackets) to the last one in the sqs list (without brackets), then you will complete all stages of this quest and will move from one key points to another. The move will not always happen. This is how you can complete any quest 100%.

    It is not necessary to go exactly to the next stage of the quest, you can go directly to the last one, but in this case you may not receive the next quest, since you will not have an active quest or point for teleportation with the movetoqt command - you will not know where to get it ( next quest).

    If you go directly to the last stage, then you may not receive all the rewards for this quest (not tested).

    You cannot activate the previous stage of the quest (I did not succeed).

    How to find out the name of a quest by its ID

    If, after entering the showquesttargets command, you get several lines of Current quest: quest ID and you do not know which of these IDs corresponds to a particular quest, do the following:

    enter in the console help quest ID 4

    in the resulting list, look for the line QUST: quest_id (some ID) ‘Quest name’

    repeat steps 1 and 2 until you find the quest you need by its name.

    What are console commands for?

    First of all, to get things.
    Or just have fun.

    The main list of cheat codes.

    To open the console, press [~] (tilde) and enter the following cheat codes:
    tgm - invulnerability mode
    tcl - walk through walls
    tmm 1 - open the world map (all points on the map)
    killall - kill all (friends/enemies) in line of sight
    psb - get all spells, dragon calls and talents
    qqq - exit the game
    advlevel - raise the level. Does not add ability points.
    tfc - "free" camera mode
    tdetect - theft without consequences. Turn off NPC vision. (added by Robin)
    tcai - disables and enables artificial intelligence. Once cast, everyone stops fighting. (added by Robin)
    set timescale to 0 - stop time. Default: 20. If you enter 10000 instead of 0, then one day will pass in a few seconds.

    SexChange - change gender to the opposite. Your face won't change :)
    Showracemenu - open the character creation window, where you can change: race, gender, appearance and name of the character. After changing the race, in early versions of the game, your character level will become 1. It will also reset all pumped skills. In version 1.3.10.0 of the game, after changing the race, the level of the character remains the same. Don't forget to save your game before applying this command command. (added by Robin)

    player.setav invisibility 1 - enable invisibility. After that, neither enemies nor friends will notice you. To disable invisibility, enter 0 instead of 1.

    player.modav carryweight X - Increase the character's maximum carry weight by X
    player.setav speedmult X - set movement speed X%. Applied after running while holding down the key. Default: 100%.
    player.setscale X - increase the height of your character, where X: 1 - 100%, 2 -200%, etc.
    setgs fJumpHeightMin 100 - 100% jump height (default).



    player.setav Stamina X - set max. amount of stamina in X units. If set great importance, then the character will not get tired while running.

    player.setav attackdamagemult N - increase weapon damage by N times (added by Avenger)
    player.setav leftweaponspeedmult N - increase the attack speed of the weapon in the left hand by N times
    player.setav weaponspeedmult N - increase the attack speed of a weapon in the right hand and two-handed weapons by N times

    player.setav LeftitemCharge N - Charge the weapon in the left hand by N units.
    player.setav RightitemCharge N - Charge the weapon in the right hand by N units.
    Notes:

    All two-handed weapons count as right-handed weapons;
    a fully loaded weapon has a charge level of about 3000;
    each attack consumes about 30 units. weapon charge;
    charge level can be set above 3000.

    player.additem 0000000F N - get N gold
    player.additem 0000000A N - get N lockpicks
    player.placeatme 0010BF90 - Summon a Spectral Horse. Can be used indoors. (added Sam)

    player.setcrimegold 0 - Remove the bounty on your head

    player.addspell 00092C48 - Lycanthropy. Skill for turning into a wolf / werewolf. Appears in the "Talents" section. To activate use the [Z] key. You can't cancel the skin. The reverse transformation into a person will occur automatically, after a certain period of time.

    Vampirism.

    Player.addspell 000B8780 - vampirism. Adds the Sanguinare Vampiris disease. 3 days after infection, you have a 10% chance that you will become a vampire. If after 3 days after using this code in the section "Magic" - "Active Effects" appears "Vulnerability to fire" - you are a vampire. And if nothing happened - use the player.removespell 000B8780 command, after which again player.addspell 000B8780.
    player.removespell 000B8780 - will be cured of vampirism, the disease "Sangvinare Vampiris", which appears at the first stage of transformation (after being bitten). After turning into a vampire, this code does not work.
    setstage 000EAFD5 10 - recover from vampirism. Always heals, but only works 1 time as healing happens after the quest is completed (this code ends the quest). (added 216623)

    If you became a vampire for the second time and the setstage code does not cure:

    Save the game (new save, not quick save);
    enter resetquest 000EAFD5
    create another new save and load it;
    enter setstage 000EAFD5 10

    Teleportation.

    Player.moveto (without brackets) - teleport to the specified object (character)
    coc qasmoke - will move to the test location. There are all game items and devices for the manufacture of any items. (added by Robin)
    coc riverwood - exit the test location, move to "Riverwood". If you enter another name instead of "riverwood", then a teleport to the specified location will occur. How to find out the names of locations for teleportation, read a little below. (added by Robin)
    player.setpos [axis] [number] (without brackets) - move your character to the specified coordinates. Instead of an axis, you must specify x,y or z. And instead of a number - an offset along the selected axis.

    Notes for player.setpos [axis] [number] (no brackets)

    To find out your current location, type player.getpos [axis] (without parentheses). This command must be executed 3 times and instead of the axis, write x, y and z in turn. Then write down / remember all three received numbers.
    If you know the exact coordinates to move, obtained earlier with the player.getpos [axis] command (without brackets), then use the player.setpos [axis] [number] command (without brackets) to move to the specified coordinates.
    Do not close the console until you use the player.setpos [axis] [number] command (without brackets) 3 times for each of the coordinates (x,y,z).
    The move only happens after the console is closed

    How to find out the names of locations for the coc command.

    There are a lot of different locations in the game and I will not lay out the exact commands for teleportation, but I will tell you how to find them. And so, what needs to be done to find out the very names of locations for the coc command:

    Opening the console
    enter help part_of_name_in_english 0 When entering the name of a location, there should be no spaces, and if they are, enter only the first word.
    using the console scroll keys and find the following lines (there are many):
    CELL: location_name (location id) (all of these can be entered for the coc command)
    now that we already know the exact name for teleportation to the required location, enter coc location_name

    player.removeallitems - Clear inventory. Removes ALL items in your inventory.

    prid (without brackets) - select an object by its ID. An analogue to the following action: open the console - click on the object. After this command, the inscription "" (object ID) should appear in the console. After that, you can apply all the cheats written below without selecting the object. With this cheat code, you can select a very distant object and apply the necessary action to it. For example, resurrect someone or view the contents of the inventory

    Skyrim codes (cheats) for selected objects.

    In order for the following codes to work, you need to approach the creature (animal or character) or the required object from the front, open the console and click on it with the mouse, while the inscription "" (object_ID) should appear in the console. Then enter these cheats:

    Stopcombat - stop combat with the specified friendly character.
    Before applying this command, apply player.setcrimegold 0
    If there are several enemy NPCs near you, then to stop the battle, you need to apply this cheat to everyone at once, without closing the console.
    If at least one NPC attacks you (you did not apply this code to him), then all others will begin to attack.
    If all else fails - take the attackers out of the city (before that, it is recommended to turn on the tgm invulnerability mode) - use the tcai command (so that everyone freezes and does not move anywhere) - take a comfortable position (so that everyone is in sight) - without closing the console apply the stopcombat command to everyone in turn. After the command has been applied to all characters, enter tcai and tgm again (if you enabled these modes).
    All characters hostile to you are shown as red dots on the compass at the top and until these dots disappear they will attack you.
    On constant enemies (monsters and story NPCs), those who always attack you, this command does not work.
    kill - kill selected character/animal
    resurrect 1 - resurrect
    resetai - restore default dialogs - erase the memory of the selected NPC. This command must be used only if you killed someone, resurrected, and after that he refuses to talk to you.
    openactorcontainer 1 - open the inventory of the selected creature. You can exchange items.
    removeallitems - Clear the inventory of the specified character.
    equipitem item_id - equip the selected character with the specified item (see item IDs below). With this cheat, you can dress any character, give him weapons and put on armor.
    inv - show the contents of the inventory (list) of the selected object.
    duplicateallitems player - Copy all items from the inventory of the specified NPC or object to your inventory.
    resetinventory - reset the contents of the inventory. Dress the selected character in the default outfit, the original one.
    setownership - get ownership of the specified item. (added by Robin)
    unlock - open the lock of the specified object.
    disable - hide the specified object.

    Notes:

    If you want to apply several commands to the same selected character or object, then you do not need to select it with the mouse each time, it is enough to select only 1 time (the selection is saved).
    All the object IDs you created with the player.placeatme command start with FF...

    Controlling other NPCs.

    With the help of these cheats, you can take control of any monster or character. Do everything strictly in the specified sequence.

    Switch to "third-person view" [F] (it won't work otherwise);
    we approach the required character or monster;
    open the console, click on it with the mouse and enter the following code;
    TFC
    player.TC
    TC
    TFC
    close the console.

    To return to the normal game and take control of your main character, enter in the console: TC and player.TC

    Notes:

    After gaining control over the NPC, you can only move with it and cannot attack.
    If you press attack, then your main character will attack, and not the one under your control.
    How to make NPCs attack is unknown. If you find a solution to this problem - write in the comments.

    Companions (partners).

    In Skyrim, almost any character can be made your partner, companion. To do this, do the following:

    Approach the required character;
    open the console and click on it (highlight);
    enter setrelationshiprank player 3
    enter addfac 0005C84D 1

    After that, this character will have a dialogue: “Follow me. I need your help."

    set playerfollowercount to 0 - Adds a dialog for taking new followers. After the introduction of this command, the old partners will continue to follow the player, but you can take another partner. As soon as you take someone else as your partner, the old partner stops following you. If no one is following you, there are no satellites, then this command is useless. The maximum number of partners is 1. It makes no sense to enter something else instead of 0 - it will not give any effect.

    Strengthening skills.

    All of the codes below increase a particular skill by (base value * N%). That is, if you have a base weapon damage of 15 units, and you entered 200 as a value, then the initial damage will be (15 + 15 * 2) = 45 units. To turn off the modifier, enter 0 as the value. The exact same formula is used to calculate the duration of spells.

    Example: player.setav DestructionPowerMod 100 - increase the damage of all destruction spells by 100%

    OneHandedPowerMod - one-handed weapon
    TwoHandedPowerMod - two-handed weapon
    MarksmanPowerMod - bows
    BlockPowerMod - shield
    SmithingPowerMod - blacksmithing
    HeavyArmorPowerMod - heavy armor
    LightArmorPowerMod- light armor
    PickPocketPowerMod - Pickpocketing
    LockpickingPowerMod - hack
    SneakPowerMod - Stealth
    AlchemyPowerMod - alchemy
    SpeechcraftPowerMod - eloquence
    AlterationPowerMod - change
    ConjurationPowerMod - sorcery
    DestructionPowerMod - destruction
    IllusionPowerMod - illusion
    RestorationPowerMod - restoration
    EnchantingPowerMod - enchantment

    Note. Changes to these modifiers are displayed in the description of spells and weapons.

    We remove the squares when entering cheat codes.

    We go into the game folder and find the following file: Skyrim\Data\Interface\fontconfig.txt. We replace the following line:

    map "$ConsoleFont" = "Arial" Normal

    map "$ConsoleFont" = "FuturaTCYLigCon" Normal

    Note 1. If after that the fontconfig.txt file does not want to be saved or offers to save a copy of this file, then do the following:

    In the properties of this file, see if the "Read Only" checkbox is checked;
    if it's worth it, remove it, change the file, save it and check this box back.

    Note 2. If for some reason you cannot remove the squares in the console, then enter the cheat codes as they are. In this case, you will not see what you enter, but the codes will work. However, before entering codes into without fail you need to change the language in the console to English (instructions below).

    Set the English language in the console.

    Method 1 - installation in English by default in the OS (instruction).

    Method 2 - Changing Game Files
    Go to C:\Users\<имя_пользователя>\Documents\My Games\Skyrim and open the Skyrim.ini file. After the lines:

    sLanguage=RUSSIAN

    add (not replace) the following line

    During the game, press the key combination +. Right click on your nickname, click change language and select EN.

    This method will only work if you have the Steam version of the game.
    After these steps, the language in the Skyrim console will be English instead of Russian.

    Note 1. To set the English language in the console, you must follow the instructions described in one of the three methods presented.

    Note 2. To set the English language in the console, use "Method 1", as it works for 90% of all players with the original version of the game. If you do not have the original version of the game or the first method did not change the language in the console, provided that you did everything correctly, try the other methods described here.

    Once again, "Method 1" works almost always if you have everything in order with the game itself. If it does not work and you are the owner of a non-original version of the game, then you should think about finding another image with the game or purchase the original version.

    Pumping all skills and perks.

    With the help of these cheat codes for Skyrim, you can quickly upgrade all the skills and get all the perks. To do this, we need the following cheats:

    Advskill N X - increase skill N by X experience points. The main team for pumping all skills and perks.
    player.setav N X - set skill level X to N. This cheat does not add "ability points", but is required when your skill level reaches 100.
    player.setlevel N - set character level N (1-255). Can be used to lower a character's level after using the advskill cheat.

    List of all skill names for advskill and player.setav commands

    Usage example:
    advskill Destruction 100 - Increase "Destruction" by 100 experience (not levels)
    player.setav Block 50 - set skill level 50 "Block"

    Alchemy - alchemy
    Alteration - change
    Conjuration - sorcery
    Destruction - destruction
    Enchanting - enchantment
    Illusion - illusion
    Restoration - restoration
    Marksman - Shooting
    Block - block
    HeavyArmor - heavy armor
    LightArmor - light armor
    Lockpicking - Hacking
    Onehanded - one-handed weapon
    Twohanded - two-handed weapon
    Pickpocket - pickpocketing
    Smithing - blacksmithing
    Sneak - stealth
    Speechcraft - eloquence

    To pump all the perks of all skills, do the following (added by dova):

    With the help of the advskill cheat (description above), we raise any skill to level 100.
    Then apply the code player.setav [skill name] 0 (without brackets) - set the level of the specified skill to 0.
    Repeat steps 1 and 2 until you have upgraded all the perks.

    If after that you still don’t understand how to add “ability points” to level up perks, then enter this several times (in turn):

    advskill destruction 999999
    player.setav Destruction 0

    After these manipulations, you will receive the required number of "ability points" and will be able to spend them on pumping all the perks available in Skyrim.

    Fast leveling of all perks in Skyrim and raising all skills to 100.

    To raise the level of your main character, enter: player.setlevel 50 - set the level of the main character to 50. Instead of 50, you can enter any number.

    To change the amount of magic, lives and stamina, use the following cheats:

    Player.setav Health X - set max. number of lives in X units
    player.setav Magicka X - set max. amount of magic in X units
    player.setav Stamina X - set max. stock quantity in X units.

    Armor sets (sets).

    To get the necessary set of armor, enter the cheat codes in the following form:
    player.additem [armor_code] [amount] (no brackets).

    Example: player.additem 00013938 1 - get 1 glass boots

    0001396B - armor
    0001396A - boots
    000D7A8C - fire suppression boots - +50% fire resistance.
    000D7A8B - Boots of Silence - Silent movement.
    000D7A8A - mammoth boots - +50 pts. load capacity.
    0001396D - helmet
    0001396C - gloves
    0001396E - shield
    000D7AF9 - grounding shield - + 70% resistance to electricity.
    000D7AF6 - heat shield - + 70% cold resistance.
    0010DFA3 - shield of denial - + 22% magic resistance.

    Draconic Shell Armor Set

    00013965 - boots
    00013966 - armor
    00013967 - gloves
    00013969 - helmet
    00013968 - shield

    Draconic Scale Armor Set

    0001393D - boots
    0001393E - armor
    0001393F - gloves
    00013940 - helmet
    00013941 - shield

    0007C932 - "The Robe of the Archmage" (armor) - + 100% to the speed of magic recovery; all spells cost 15% less magicka
    000F9904 - Scholar's Diadem (helmet) - All spells cost less magicka.
    000FC5BF - Bloodlust Thrarch (Shield) - Hitting with a shield deals 3 damage. damage over 5 sec.
    000E41D8 - "Shield of Ysgramor" - + 20% magic resistance; +20 pts health.
    000295F3 - "Yngol's Helm" - +30% cold resistance.

    Accessories with bonuses

    000С8911 - "Amulet of Akatosh" - + 25% to the speed of magic recovery
    0002D773 - "Goldur's Amulet" - +30 units. magic, health and stamina. (added FANTOM)
    00100E65 - "Necklace of immunity and diseases" - 100% immunity to diseases (added nikitadrakon)
    000C891B - "Mary's Amulet" - Restoration spells cost 10% less magicka. Essential for a wedding.

    Masks (helmets) with bonuses

    00061CB9 - "Krosis" - + 20% to hacking, archery and alchemy skills
    00061C8B - "Morokey" - + 100% to the speed of magic recovery
    00061CA5 - "Nakrin" - spells of the school of destruction and restoration consume 20% less mana; +50 mana
    00061CC9 - "Vokun" - spells of the school of illusion, change and witchcraft consume 20% less mana
    00061CC2 - "Otar" - resistance to fire, electricity and cold increases
    00061CC0 - Ragot - +70 stamina
    00061CAB - Volsung - 20% discount on all products; breathing underwater; +70 load capacity
    00061CC1 - "Khevnorak" - immunity to diseases and poisons
    00061CCA - "Wooden Mask" (added by dova)
    00061CD6 - "Konarik" - When health is low, gives a chance to heal the wearer and deal damage to nearby enemies. (added dova)

    Weapon sets.

    To get the necessary weapon, enter the cheat codes in the following form:
    player.additem [weapon_code] [amount] (no parentheses).

    Example: player.additem 000139A8 1 - get 1 glass bow

    000139B4 - ax
    0001DDFB - inferno ax - +30 units. fire damage; sets fire to the target.
    0001DFCB - ax of thunderstorms - +30 pts. electrical damage; takes 15 units. of magic.
    000139B5 - bow
    0001DFEF - Bow of Petrification - Chance to paralyze the target for 6 sec.
    0001DFE6 - Inferno bow - +30 pts. fire damage; sets fire to the target.
    0001DFE9 - winter bow - +30 pts. cold damage; takes 30 units. reserve of strength.
    0001DFF2 - bow of storms - +30 pts. electrical damage; takes 15 units. of magic.
    0001DFFC - Sacred Bow - Undead level 40 and below flee for 30 sec.
    000139B6 - dagger
    000139B7 - two-handed sword
    000139B8 - mace
    000139B9 - sword
    000139B3 - battle ax
    000139BA - war hammer

    000F1AC1 - "Dragon Scourge" - +40 units. damage to dragons and +10 HP. electricity damage against everyone. (added by zalex2004)
    000F5D2D - "Pale Blade" - +25 units. cold damage; subtract 50 stamina from the target; weaker creatures and humans flee for 30 seconds.
    000956B5 - "Vuutrad" - Especially deadly against elves.
    000B3DFA - "Crayon's Eye" - A fiery explosion deals 40 damage. damage in a 4.5m radius and sets targets on fire.
    000A4DCE - "Bloody Thorn" - Fills a soul gem if the enemy dies within 3 seconds.
    00053379 - "Fierce" - +15 units. cold damage; takes 15 units. the enemy's reserve of forces.
    000F8317 - "Cooler" - +30 units. cold damage; chance to paralyze the target for 2 sec.
    0001C4E6 - Ax of Sorrow - Subtracts 20 damage. the enemy's reserve of forces.
    00035369 - "Staff of Magnus" - Absorbs 20 damage. magic per second, if the enemy has no magic, it absorbs its health.
    0010076D - "Staff of Hevnorak" - For 30 sec. deals 50 damage. lightning damage per second. Applied to the surface.
    000AB704 - "Staff of Holdir" - Calms weak enemies for 60 sec. or captures their souls if they die.
    000E5F43 - "Staff of Jurik Goldurson" - inflicts 25 damage. damage and takes 50 damage. of magic.
    00094A2B - "Phantom Blade" - +3 units. additional damage, ignoring armor.
    000AB703 - "Curse of the Red Eagle" - Sets undead level 13 and below on fire, and turns them to flight for 30 seconds.
    0009FD50 - "Rage of the Red Eagle" - +5 units. fire damage and sets the target on fire.
    000B994E - Valdar's Lucky Dagger - +25% critical hit chance.
    0006A093 - "Staff of Tandil" (staff) - Creatures and people of level 12 and below do not fight for 60 seconds. (added by Robin)

    Notes:

    Additional weapon damage was indicated for a first-level character without upgraded skills.
    All descriptions and names were taken from the game. "Yurik Goldurson's Staff" - that's what it is called in the game, not "Yurik". Perhaps this is a localization error.
    Only the latest (most powerful) weapon versions were added.

    Daedric artifacts.

    The Daedric Artifact IDs below must be used in the cheat code as follows:

    Example: player.additem 000240D2 1 - get 1 dagger "Mehrunes' Razor"

    000240D2 - "Mehrunes Razor" (dagger) - Chance to kill the enemy when dealing damage.
    000233E3 - "Mace of Molag Bal" (mace) - Subtracts 25 damage. stamina and magic. Fills a soul gem if an enemy dies within 3 seconds.
    0004E4EE - "Shine of Dawn" (sword) - +10 units. damage. When killing undead, there is a chance of a fiery explosion that drives away or destroys nearby undead.
    000EA29C - "Ebony Blade" (two-handed sword) - The target does not perceive a weapon attack as an attack.
    0001C4E6 - "Ax of Sorrow" (two-handed ax) - Subtracts 20 points. the enemy's reserve of forces.
    0002ACD2 - "Volendrang" (two-handed hammer) - Subtracts 50 units. reserve of strength.
    0002AC6F - "Wabbajack" (staff) - Random effect on each use.
    0001CB36 - Sanguine Rose (staff) - Summons a Dremora for 60 seconds.
    00035066 - Skull of Corruption (staff) - +20 pts. damage. Dreams gathered from sleeping humans increase damage to 50.

    0002AC61 - "Skin of the Savior" (light armor) - + 50% resistance to poisons and + 15% magic.
    00052794 - "Ebony Mail" (heavy armor) - You move more quietly, and enemies who get too close take 5 points of poison damage per second.
    000D2846 - "Mask of Clavicus Vile" (heavy helmet) - +10 to eloquence. Magicka recovery rate +5%. Favorable prices +20%.
    00045F96 - "Spell Breaker" (shield) - After blocking, absorbs up to 50 damage. spell damage.

    0002C37B - "Ring of Namira" - +50 units. reserve of strength. Consuming corpses increases your health and regeneration rate.
    0002AC60 - "Ring of Hircine" - Additional transformation for werewolves.
    0001A332 - "Ogma Infinum" (book) - After reading, you can get +5 to the following skills (only 1 of 3 lines is randomly selected):
    Blacksmithing, Blocking, Marksmanship, One-Handed Weapons, Two-Handed Weapons, Heavy Armor;
    Lockpicking, Light Armor, Stealth, Pickpocketing, Speech, Alchemy;
    Illusion, Sorcery, Destruction, Restoration, Enchantment, Change.
    00063B27 - Azura's Star - Infinite Soul Gem.
    00063B29 - "Black Star" - Soul Stone.
    0003A070 - "Skeleton Key" - Infinite master key. A bug was found in earlier versions of the game. If the version of Skyrim is lower than 1.3.10.0, then in order to use the Skeleton Key, you must have at least 1 regular lockpick in your inventory. After the first unsuccessful attempt to open the lock, all ordinary master keys disappear, but after that, in order to open a lock, ordinary master keys are not needed. This bug has been fixed in the latest version of the game.

    Dragon Shouts are the most powerful spells in Skyrim.

    Using the psb cheat code "get all spells, dragon screams and talents" or add only the necessary screams using the cheat:

    player.teachword - learn a shout (list of all shout IDs below)
    Example: player.teachword 20e17 - learn the first word of the Fire Breath shout

    To learn the 3 word of the dragon's cry, you first need to learn 1 and 2, it will not work in another way. To learn "Iceform" level 3, you must enter the following:

    player.teachword 602A3 - first word
    player.teachword 602A4 - second
    player.teachword 602A5 - third

    Dragon shout IDs for the player.teachword code (no parentheses)
    first word / second / third - the name of the shout (use only 1 of 3)

    46B89 / 46B8A / 46B8B - Dragon's Call
    13E22 / 13E23 / 13E24 - Unrelenting Force
    602A3 / 602A4 / 602A5 - Ice mold
    6029A / 6029B / 6029C - Thunder Call
    20E17 / 20E18 / 20E19 - Fire Breath
    48ACA / 48ACB / 48ACC - Time dilation
    2F7BB / 2F7BC / 2F7BD - Swift Charge
    60291 / 60292 / 60293 - Friendship with animals
    3291D / 3291E / 3291F - Elemental Rage
    32917 / 32918 / 32919 - Ethereal
    5D16C / 5D16D / 5D16E - Frost Breath
    602A0 / 602A1 / 602A2 - Voice cast
    5FB95 / 5FB96 / 5FB97 - Disarmament
    3CD31 / 3DC32 / 3CD33 - Clear Sky
    51960 / 51961 / 51962 - Call of Valor
    44251 / 44252 / 44253 - Dragonslayer
    60297 / 60298 / 60299 - Death sentence
    60294 / 60295 / 60296 - Aura Whisper
    6029D / 6029E / 6029F - Kin World
    3291A / 3291B / 3291C - Fright

    Shouts DLC Dawnguard.

    02008A65 / 02008A64 / 02008A63 - Life Drain
    020030D4 / 020030D6 / 020030D7 - Calling Durnevir
    02007CB7 / 02007CB8 / 02007CB9 - Soul Rip
    0201A162 / 0201A163 / 0201A164 - Call from Soul Cairn

    Shouts DLC Dragonborn.

    040200E4 / 040200E5 / 040200E6 - Battle Fury
    040179D9 / 040179DA / 040179DB - Submission of will
    040200C2 / 040200C3 / 040200C4 - Cyclone
    0401DF93 / 0401DF94 / 0401DF95 - Dragon Incarnation

    To use Dragon Shouts, you first need to activate them with the help of Dragon Souls. That is, kill the dragon or add the required amount using the cheat:

    player.modav dragonsouls N - Get N dragon souls. This cheat sets the total number of absorbed dragon souls, and does not add N pcs.

    To activate dragon cries, press - Magic - Shouts - select the desired cry that you want to activate - press [R] - Ok. Now you can use this shout.

    player.setav shoutrecoverymult 0 - dragon shouts have no cooldown, cooldown to reuse. If you entered this code after using the shout, you will need to wait until it is restored, after which it will be possible to use this shout all the time without waiting for it to be restored.

    Ingredients, Soul Stones, Potions, Arrows.

    To get the required item, whose IDs are below, you must use the cheat code in the following form:
    player.additem [amount] (without brackets).

    Example: player.additem 00039BE5 10 - get 10 full health potions

    00039BE5 - fully restores health
    00039BE7 - fully restores magic
    00039CF3 - fully restores stamina
    00073F34 - "Deadly Poison" - 65 units. poison damage
    00039D12 - Enchanter's Elixir
    00039967 - "Blacksmith's Elixir"

    Soul Stones

    0002E4F4 - large (empty)
    0002E4FB - large (Large)
    0002E4FC - great (empty)
    0002E4FF - great (Great)
    0002E500 - black (blank)
    0002E504 - black (Great)
    00063B27 - Star of Azura (blank)
    00063B29 - Azura's Black Star (blank)

    00038341 - Falmer
    00034182 - ancient nordic
    000236DD - dart (can only be obtained after completing the main storyline)
    00020F02 - rusty iron
    00020DDF - iron
    000139C0 - Daedric
    000139BF - ebonite
    000139BE - glass
    000139BD - elven
    000139BC - Dwemer
    000139BB - orcs
    0001397F - steel

    Treasure chests.

    Each of the chests contains all the items of its class. For example, a stave chest contains ALL staves, while an ingredient chest contains ALL ingredients. To get these treasure chests, use the following cheat codes for Skyrim:
    player.placeatme (no brackets)

    Example: player.placeatme 000C2CDE - get a chest with all staves

    000C2CDF - enchanted weapon
    000C2CD7 - enchanted armor, jewelry, mage and rogue clothes
    000C2CE0 - standard weapon
    000C2CD6 - standard armor
    000C2CDE - staves
    000C2CD8 - armor and jewelry, clothes for a mage and a robber
    0010D9FF - skill books
    000C2CD9 - spell books
    000C2D3B - regular books
    000C2CD4 - arrows
    000C2CDA - ingredients
    000C2CDB - keys
    000C2CE1 - spell scrolls
    000C2CE2 - potions, elixirs and tinctures

    Notes:

    After opening some chests (with enchanted weapons and armor), Skyrim freezes for 30-60 seconds. (depending on the power of your CPU). Wait a while and everything will be fine.
    If, after opening a chest with an enchanted weapon/armor, instead of a single item, press [R] (take all), then the duration of the freeze will be reduced by several times.
    Chests contain all the items of their class - there are a lot of things.
    Each chest contains only 1 copy of each item. If you want to make a lot of such items (ingredients) - find out its ID of the item (read how to do it below) and create the required number of these things using the cheat player.additem ID quantity

    Passing quests.

    To complete quests in Skyrim, we need the following cheat codes:

    Showquesttargets - shows the ID of the active quest
    getstage (without brackets) - shows the stage of the specified quest (the resulting number is not % completed).
    setstage [stage] (without brackets) - set the stage of execution
    movetoqt (without brackets) - teleport to the key point (the last unfinished stage) of the specified task. (added by Robin)
    sqs (without brackets) - show a list of all stages of the active quest (they are different for each quest). Used in the setstage cheat.
    resetquest (without brackets) - reset all stages of the quest, after which it can be completed again. In order for this quest to be removed from the Quest Log, you must save and load the game.
    player.completequest (no parentheses) - complete the quest. This command is not recommended as you won't be able to get the next quest if it's a quest chain. Use only if you want to complete the quest without the possibility of further progress.

    And so, we already know all the necessary console commands for the successful completion of quests in Skyrim, but what and why to enter is not. Since we will perform all actions in the console, I want to remind you that to scroll the text in the console, you must use the and keys. The method written below describes how to move from one stage of the quest to another.

    Save the game and don't overwrite this save until you complete the quest.
    Open your quest list ([J] key)
    Select the required quest you want to complete and make it active - press .
    Open the console and enter showquesttargets - get the quest ID.
    In the resulting list, look for Current quest: Quest ID - remember / write down this ID.
    Now we enter the movetoqt quest ID and try to complete the quest in the usual way, without the console, and if nothing comes out, read on.
    Enter in the console getstage ID_quest. After that, the stage of this quest will appear in the console in the following form: GetStage >> [number].00 -- remember / write down this number. Now we need to find out which stage of the quest comes after this, obtained using the getstage command .
    We enter in the console sqs (without brackets) - we get a list of all stages of the specified quest (for each quest they are different) in the following form Stage [stage]: 1 (or 0). 1 - indicates that this stage has already been passed, and 0 - not yet.
    In the resulting list, we are looking for our quest stage, obtained using the getstage command, and see what stage comes after it - remember / write down the number. For example, if using getstage you received GetStage >> 400.00, and in the list obtained using the sqs code, after the line Stage 400: 1, there is the line Stage 450: 0 - remember / write down the number 450.
    Enter in the console setstage [stage] (without brackets) - set the stage of the quest. As a stage, we enter the number obtained in the previous paragraph (we have 450), and as the quest ID - the ID obtained using the showquesttargets cheat.
    Enter movetoqt (without brackets) - teleportation to the target of the active task.
    We continue to pass the next stage of the quest.

    Notes:

    If nothing worked the first time - repeat steps 9 and 10 several times, but at the same time change the stage - enter the next one in the list obtained using the sqs command (without brackets).
    If you repeat steps 9 and 10, while changing the quest stage (all in turn) from the one obtained using the sqs command (without brackets) to the last one in the sqs list (without brackets), then you will complete all stages of this quest and will move from one key points to another. The move will not always happen. This is how you can complete any quest 100%.
    It is not necessary to go exactly to the next stage of the quest, you can go directly to the last one, but in this case you may not receive the next quest, since you will not have an active quest or point for teleportation with the movetoqt command - you will not know where to get it ( next quest).
    If you go directly to the last stage, then you may not receive all the rewards for this quest (not tested).
    You cannot activate the previous stage of the quest (I did not succeed).

    How to find out the name of a quest by its ID.

    Method 1 is the fastest, but may not work if you have some mods or unofficial add-ons installed.

    Go to this page and enter the name of the quest in the appropriate search form.

    Method 2 is slow, but it always works with any version of the game.

    If, after entering the showquesttargets command, you get several lines of Current quest: quest ID and you do not know which of these IDs corresponds to a particular quest, do the following:

    Enter in the console help ID_quest 4
    in the resulting list, look for the line QUST: quest ID (some ID) "Quest name"
    repeat steps 1 and 2 until you find the quest you need by its name.

    Quest IDs, after the introduction of showquesttargets, are in exactly the same sequence as in the Quest Log. That is, if in the "Journal of tasks" at the very top of the list you have the quest "It's restless in Skyrim", and after it comes "Cleaning", then they will be in exactly the same sequence after the introduction of the showquesttargets command. This will help make it even faster to sort through all the quest IDs, since you will approximately know which ID to start searching for the quest you need.

    How to find the ID of an item.

    If you have some unique item and want to make a lot of such items (clone) or want to "send" this item to your friend, but don't know how to do it. To do this, we need to know the ID of this item.

    Method 1
    In the console, enter: player.showinventory

    Note. This method always works, but if you have too many items in your inventory, it may be difficult to find the item you need. In such cases, use the second method.

    Method 2 (added Avenger)
    We put the item whose ID you need to find out in an empty box (barrel, chest, bag or something else). We approach the box as close as possible (preferably sit down) - open the console - click on the box (in which our item lies) and enter the inv command.

    Notes:

    This method may not always work, because when you click on a box with an item, the box itself is not always selected, very often it is not clear what is highlighted.
    If you can't find the item ID using this method, use the first method.
    With this method, you can see a list of all the items of another character. To do this, instead of clicking on the box, click on the required character.

    After that, a list of all items in your inventory or box (if you entered the inv command) will appear in the following form:
    quantity - name (item ID)

    To scroll through the text in the console, if there is a lot of it, use the and keys.

    We are looking for the necessary item by name and look at the ID of the item
    Now, to make a lot of such items (clone), we enter the following code:

    player.additem [amount] (no brackets)

    Housing.

    Many of you have your own home or a place where you like to spend time, but when you need to create some thing (armor, weapon), improve something or create a new elixir, you have to look for special devices to create it, because without no way. With the help of these codes for Skyrim, you can create your own workplace, install all the devices you need, anywhere and anytime. To install all of these crafting workbenches, use the following code for Skyrim:
    player.placeatme (no brackets) - place an item

    Example: player.placeatme 000BBCF1 - install sky forge

    000BAD0D - pentagram of souls (large)
    000D5501 - pentagram of souls (small)
    000BAD0C - alchemy laboratory (large)
    000D54FF - alchemy laboratory (small)
    000727A1 - leather tanning machine
    0006E9C2 - whetstone
    000BF9E1 - forge (large)
    000BBCF1 - sky forge (very large)
    0001A2AD - anvil
    0009C6CE - smelter
    000D932F - workbench

    Home furniture

    00089A85 - mannequin

    Single door: CC16A, CC163
    CC164 - double door

    decorative items

    B2456 - dragon head
    3FA65 - elk antlers
    D9285 - crab
    D9276 - goat's head
    3858F - fish
    moose head: DD9E0, DD9E1, CF264
    big cat head: D928F, D928D
    wolf head: D9289, D9288
    the head of some animal: D9287, D927D
    bear head: D8282, D9281, D927F

    Carpets (square): 93D39, 93D3B, 93D3D, 93D3F, 93D41, 93D43, 93D45, 93D47, B7E3E, B7E40, BF9CF, BF9D1, BF9D3, BF9D5
    carpets (round): 95498, 954A3, 954A4, 954A5
    animal skins: 5C015, 5C016, 5C017

    7EA42 - wall burning candles
    1F24A - table candle
    5AD5B - ceiling light

    77761 - light source (invisible, cannot be selected/moved/deleted after installation) for illuminating dark rooms. To set multiple lights at the same time, use player.placeatme 77761 N - set N lights. Instead of N, write any number from 1 to 10. If you write more than 10, nothing will happen.
    blue light source: FFF46, FFF48

    Notes:

    When created, all items appear in front of you.
    To set the item "flat" before introducing the cheat, center your gaze so that your character is looking straight ahead, not up or down.

    activate (without brackets) - activate the specified item. Analog key [E]. Applies to mannequins (dress) and bookshelves (close/open).

    For the following commands to work, you must first select the object - open the console and click on the object. After that, the inscription "" (object ID) should appear in the middle of the console screen. All the objects you create have an ID that starts with FF000..., so watch what you highlight.

    Mannequin Codes

    Tai - enable/disable the artificial intelligence of the selected character (dummy). The character (dummy) will freeze and will not move.
    OpenActorContainer 1 - open the mannequin's inventory.
    ResetReference - clear the inventory (delete all items) of the mannequin/NPC and set the initial stance. Before using this command, it is recommended to apply tai to this object.

    Cheats for all objects in Skyrim

    Getpos [axis] (without brackets) - get the current coordinates of the selected object. Instead of [axis], you must specify x,y or z.
    Setpos [axis] [number] (without brackets) - set coordinates for the object.
    Getangle [axis] (without brackets) - get the rotation angle relative to the specified coordinate axis.
    Setangle [axis] [number] (without brackets) - set the rotation angle for the specified object
    Setscale [number] (no brackets) - set the scale of the specified object. 1- 100%, 2- 200%, etc. Default: 1 - 100%.
    moveto player - move the object towards you.

    Disable - hide the specified object.
    enable - show the object that was hidden with the disable cheat.
    markfordelete - delete the selected object or character. Attention! Using this code, you can remove not only some kind of chest, but also invisible objects that can be selected with the mouse and which are necessary for the normal functioning of the game. Be careful when using this command. Objects created by you are deleted immediately, and others - after saving and loading the game. There are no reverse commands. It is not recommended to use this command, as you may remove a wall, floor, or entire building. It is recommended to use the disable command to remove items as it only hides the item and does not remove the object.

    Notes:

    To apply several commands to the same object, you do not need to select it again each time, the selection is saved.
    Using the Setpos and Getangle commands, you can move and rotate an object only visually, physically it remains in the place where it was originally created, that is, after entering the placeatme command. If an item is moved too far from its original location, you will be able to walk through it and be unable to interact with it.
    To set the item straight, align it, enter:
    setangle x 0
    Setangle y 0
    To rotate the item, use Setangle z [number] (no brackets).
    In order for these changes to be applied after the commands for moving (Setpos) and rotating the object (Setangle), enter Setscale 1. When moving and rotating, some objects have such a bug.
    So that after the rotation (Setangle) and moving (Setpos) commands, the object moves not only visually, but also physically, enter disable and enable in the console. After that, the selected object will physically move and it will not be possible to pass through it.

    Enchanting (improving) weapons and armor.

    With the help of these cheat codes for Skyrim, you can enchant (improve) any weapon, armor or jewelry. Before you begin the improvement process, you need to know the following:

    You can only improve the item that does not have any improvements;
    each item can have no more than 2 enchantments;
    the quality (strength) of enchantment depends on the Enchantment skill;
    before enchanting, it is recommended to upgrade the “Enchanting” skill to 100 along with its perks (read how to do this in the “Leveling all skills and perks” section);
    after entering the code for enchantment (improvement), the specified item will appear in your inventory, that is, a new item will be added, and the item in the inventory will not be improved;
    after enchanting (improving) a weapon, it will have a very small charge (170-350);
    to increase the charge, equip the necessary weapon whose charge you want to increase, and apply the following cheat codes:
    player.setav LeftitemCharge N - charge the weapon in the left hand for N charges
    player.setav RightitemCharge N - charge the weapon in the right hand for N charges
    You can find a list of IDs for all items here.

    PlayerEnchantObject Item ID Enchant ID 1 Enchant ID 2 - get an item with the specified enchantments (improvements). The ID of the second enchantment is optional.

    Example: PlayerEnchantObject 000136D5 000493AA 0007A0F8 - get "Imperial Armor" (000136D5) with enchantments to increase the number of lives (000493AA) and the speed of their regeneration (0007A0F8).

    Skill Up
    0008B65C - alchemy
    0007A0FE - shooting
    0007A104 - trade
    0007A0F3 - block
    0007A0F9 - heavy armor
    0007A0FB - light armor
    0007A0FC - hacking
    0007A0FF - one-handed weapon
    0007A106 - two-handed weapon
    0007A100 - pickpocketing
    0007A102 - blacksmithing
    0007A103 - stealth

    Raise
    00049504 - magic
    000493AA - health
    00049507 - stamina

    Regeneration
    0007A0FD - mana
    0007A0F8 - health
    0007A105 - stamina

    Resistance
    00048C8B - fire
    00048F45 - cold
    00100E60 - diseases
    000B7A35 - all magic
    000FF15E - poison
    00049295 - electricity

    School Magic Cost Reduction
    00109634 - recovery
    00109633 - illusions
    00109631 - destruction
    0010962F - sorcery
    0010962E - changes

    Other
    0007A0F4 - carrying weight
    000424E2 - damage without weapons
    00092A57 - silent movement
    00092A48 - underwater breathing
    0010E809 - all spells cost 3% less magicka
    0008850D - Shout cooldown reduced by 20%
    000F82FF - additional transformation into a werewolf
    00017120 - armor upgrade
    000FF15C - 2x damage for sneak attacks with one-handed weapons

    Damage
    0004605A - fire
    0004605B - ​​cold
    0004605C - electricity
    0010582E - nordam
    00105831 - animals
    000FEFBC - "Light of Meridia" - Burns the target for N units, and when killing the undead, gives a chance of a fiery explosion that destroys or drives away the undead nearby.

    Absorption
    000AA155 - health
    000AA156 - magic
    000AA157 - stamina

    Takes away
    0005B44F - magic
    0005B450 - stamina

    Other
    0003B0B1 - "Silent Moon" (additional damage at night)
    000ACBB5 - banishment of the Daedra
    0001EA77 - fear
    0005B46B - scaring away the undead
    0001EA6E - paralysis
    0004DBA3 - soul capture
    001019D6 - Increases Blacksmithing and deals electricity damage
    0002C593 - "Elemental Fury" - increases attack speed

    Legendary weapons and armor.

    Many have probably heard about the legendary armor and weapons, but not everyone knows how to get it. In fact, everything is quite simple and getting these items in Skyrim is not difficult, but first you need to tell what it is. Legendary weapons and armor are still the same items, but with significantly improved performance. The percentage of improvement directly depends on the level of the Blacksmithing skill, and the higher it is, the better the characteristics of the legendary armor or legendary weapons after the improvement. You can improve weapons and armor at any level of blacksmithing, but in order for this item to be marked "Legendary" after upgrading, you must increase the level of blacksmithing to 91 and above. And so, what is needed to upgrade weapons and armor to legendary quality:

    Ordinary armor or weapons;
    ingredients for improvement (different for all things);
    blacksmithing level 91+
    Workbench.

    All these things in Skyrim can be obtained in the usual way, but it will take a long time. Let's move on to creating improved weapons and armor using cheat codes and a game console:

    Opening the console;
    player.setav Smithing 100 - upgrade Blacksmithing to level 100;
    player.placeatme 000D932F - create a workbench;
    go to this page, look for the armor or weapon you are interested in and add it to your inventory using the player.additem ID quantity command;
    we approach the workbench in the game and see what ingredients are needed for improvement;
    go to this page, look for the ingredient you need to improve and add it to your inventory using the player.additem ID quantity command;
    we improve the item on the workbench.

    That's all. You now have armor or weapons of legendary quality.

    Notes:

    There is no single cheat code for obtaining armor and weapons of legendary quality in Skyrim - this is the fastest method;
    if you pump "Blacksmithing" above 100, then you will get even more powerful things;
    all of the enhancement ingredients listed above are in the "ingredients" or "other" group.

    Conclusion.

    Codes (cheats) for the game Skyrim work, 90% of players think so.
    Good luck;)

    If after entering the command showquesttargets you have multiple lines Current quest: Quest ID and you do not know which of these IDs corresponds to this or that quest - do the following:

    1. type in console help quest ID 4
    2. in the resulting list look for the string QUST: quest ID (some ID) "Quest name"
    3. repeat steps 1 and 2 until you find the quest you need by its name.

    Quest IDs, after introduction showquesttargets, are located in exactly the same sequence as in the "Job Log". That is, if in the "Journal of tasks" at the very top of the list you have the quest "It's restless in Skyrim", and after it comes "Cleaning", then they will be in exactly the same sequence after entering the command showquesttargets. This will help make it even faster to sort through all the quest IDs, since you will approximately know which ID to start searching for the quest you need.

    How to find the ID of an item

    If you have some unique item and want to make a lot of such items (clone) or want to "send" this item to your friend, but don't know how to do it. To do this, we need to know the ID of this item.

    Method 1
    In the console enter: player.showinventory

    Note. This method always works, but if you have too many items in your inventory, it may be difficult to find the item you need. In such cases, use the second method.

    Method 2(added Avenger)
    We put the item whose ID you need to find out in an empty box (barrel, chest, bag or something else). We approach the box as close as possible (preferably sit down) - open the console - click on the box (in which our item lies) and enter the command inv.

    Notes:

    • This method may not always work, because when you click on a box with an item, the box itself is not always selected, very often it is not clear what is highlighted.
    • If you can't find the item ID using this method, use the first method.
    • With this method, you can see list of all other character's items. To do this, instead of clicking on the box, click on the required character.

    After that, a list of all items in your inventory or box will appear (if you entered the command inv) in the following form:
    quantity - name (item ID)



    To scroll through the text in the console, if there is a lot of it, use the [ Page Up] And [ Page Down].

    We are looking for the necessary item by name and look Item ID
    Now, to make a lot of such items (clone), we enter the following code:

    player.additem [number](no brackets)

    Housing

    Many of you have your own home or a place where you like to spend time, but when you need to create some thing (armor, weapon), improve something or create a new elixir, you have to look for special devices to create it, because without no way. With the help of these codes for Skyrim, you can create your own workplace, install all the devices you need, anywhere and anytime. To install all of these crafting workbenches, use the following code for Skyrim:
    player.placeatme(without brackets) - set item

    Example: player.placeatme 000BBCF1- install sky forge

    • 000BAD0D - pentagram of souls (large)
    • 000D5501 - pentagram of souls (small)
    • 000BAD0C - alchemy laboratory (large)
    • 000D54FF - alchemy laboratory (small)
    • 000727A1 - leather tanning machine
    • 0006E9C2 - whetstone
    • 000BF9E1 - forge (large)
    • 000BBCF1 - sky forge (very large)
    • 0001A2AD - anvil
    • 0009C6CE - smelter
    • 000D932F - workbench

    Home furniture

    • 00089A85 - mannequin
    • single door: CC16A, CC163
    • CC164 - double door

    Complete list of home furniture

    decorative items

    • B2456 - dragon head
    • 3FA65 - elk antlers
    • D9285 - crab
    • D9276 - goat's head
    • 3858F - fish
    • moose head: DD9E0, DD9E1, CF264
    • big cat head: D928F, D928D
    • wolf head: D9289, D9288
    • the head of some animal: D9287, D927D
    • bear head: D8282, D9281, D927F
    • carpets (square): 93D39, 93D3B, 93D3D, 93D3F, 93D41, 93D43, 93D45, 93D47, B7E3E, B7E40, BF9CF, BF9D1, BF9D3, BF9D5
    • carpets (round): 95498, 954A3, 954A4, 954A5
    • animal skins: 5C015, 5C016, 5C017
    • 7EA42 - wall burning candles
    • 1F24A - table candle
    • 5AD5B - ceiling light
    • 77761 - light source(invisible, cannot be selected/moved/deleted after installation) for illuminating dark rooms. To install multiple lights at the same time, use player.placeatme 77761N- install N light sources. Instead of N write any number from 1 before 10 . If you write more 10 - There will be nothing.
    • blue light source: FFF46, FFF48

    Notes:

    • When created, all items appear in front of you.
    • To set the item "flat" before introducing the cheat, center your gaze so that your character is looking straight ahead, not up or down.

    activate(without brackets) - activate the specified item. Key analog [ E]. Applies to mannequins (dress) and bookshelves (close/open).

    For the following commands to work, you must first select the object - open the console and click on the object. After that, an inscription should appear in the middle of the console screen ""(Object ID). All the objects you create have an ID that starts with FF000..., so watch what you highlight.

    Mannequin Codes

    • tai- enable/disable the artificial intelligence of the selected character (dummy). The character (dummy) will freeze and will not move.
    • OpenActorContainer 1- open the mannequin's inventory.
    • ResetReference- clear the inventory (delete all items) of the mannequin/NPC and set the starting stance. Before using this command, it is recommended to apply tai for this object.

    Cheats for all objects in Skyrim

    • getpos [axis](without brackets) - get the current coordinates of the selected object. Instead of [axis] you must specify x,y or z.
    • setpos [axis] [number](without brackets) - set coordinates for the object.
    • Getangle [axis](without brackets) - get the rotation angle relative to the specified coordinate axis.
    • Setangle [axis] [number](without brackets) - set the rotation angle for the specified object
    • setscale [number](without brackets) - set the scale of the specified object. 1- 100%, 2- 200%, etc. Default: 1 - 100%.
    • move to player- move the object towards you.
    • disable- hide the specified object.
    • enable- show the object that was hidden with the disable cheat.
    • markfordelete- delete the selected object or character. Attention! Using this code, you can remove not only some kind of chest, but also invisible objects that can be selected with the mouse and which are necessary for the normal functioning of the game. Be careful when using this command. Objects created by you are deleted immediately, and others - after saving and loading the game. There are no reverse commands. It is not recommended to use this command, as you may remove a wall, floor, or entire building. To remove items, it is recommended to use the command disable, since it only hides the item, not removes the item.